![]() As such, it’s nearly impossible to identify the absolute best team possibilities so early into the game’s lifespan. Some parties have obvious synergies (and even special team names), but there are so many ways to make a viable team. The best heroes in the game can help you survive some otherwise impossible situations, but your foolish hopes of victory demand the best team comps.ĭarkest Dungeon 2‘s versatile team-building system allows you to explore so many possibilities. Defeat isn’t inevitable, but it’s certainly likely. I think it will be changed in a week or so.Darkest Dungeon 2 is all about making the most out of a bad situation. Prepare some Move Chance boost, since they have 100% Move Resist. (3:) Some say pulling the Crew forces the anchor-guy to pass every turn behind the ship. He won't easily die from Stress, but still kill the anchor-guys as soon as you can, since they heal very quickly while he is alive. I used a Crusader again, with Stand Tall this time. (optional) Prepare to recover from an Affliction with Zealous Vigil and other skills like Turn Back Time and Chant.Ģ: Stack Stress Resist on one hero. You might have to un-chain him before retreating if necessary. Let the anchor-guy stress him out, and once the Crusader gets Virtuous, he becomes immune to the chain. I used a Crusader with Holy Orders and Hero's Ring. ![]() Also note that Mark expires twice as fast.ġ: Stack Virtue Chance on one hero. ![]() Team-comps are usually, the Crusader I used in both runs, a Plague Doctor for monsters, a healer (a Vestal or an Occultist) and a damage-dealer (usually a Highwayman). I tried two tactics, and succeeded with both.
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